Too Many Goat
A goat tower you can drop into some farmland, the wilderness, or for extra chaos, a village. You can buy screen and print friendly PDFs from itch.io for two American dollars.
Numbered Works No. 6,
Before you are within sight of the tower, you begin to encounter the occasional goat. As you approach, these encounters become more frequent. When the tower is in full view, the surrounding area is covered in goats of all shapes and sizes. An unwinding goat vortex with the tower at its centre.
1d6 Local Talk (all true)
- There is too many goat.
- A young local wizard has gone missing.
- Somebody stole a salami.
- Goat noises.
- Villagers are betting on backwoods goat races.
- The goats want to wreck civilisation.
30 feet high. Walls of white stone. Thatched roof of twigs and straw. Three arched doorways each open onto a level of the tower. A wooden spiral ramp encircles the tower from the topmost doorway to the ground. An endless stream of goats emerges from this doorway. The goats stampede down the ramp and once at ground level, run off in random directions. Using a doorway means contending with the stream of goats.
Stone floor covered in straw, goat droppings. A ladder on the rear wall leads up to level two. At the base of the ladder, hidden under straw, a trapdoor to the cellar. Against the wall, an empty barrel and a large pail of water. Three gambolling kids. Nanny goat, emaciated, protective, belligerent.
Dark. Smells of earth and sour milk. Two goblins filling a sack with cheese. One (Gooze) holds a dagger and a cured, spicy sausage. The other (Krass) has three pickles under his hat. Shelves of aged goat cheese. If the shelves are inspected, a hexed cheese is discovered, wrapped in woolly goat pelt. A seal of black wax, embossed with a side-slanted eye. Furry blue, pink, and green mould on the rind. Pungent, oozing innards with rich veins of red mould, and sour crystalised chunks of unknown matter. Eye watering, delicious.
1d6 Hexed Cheese Effects
- 1. You grow great twisting horns.
- 2. You gain side-slanted eyes and the ability to see behind you.
- 3. You gain the dexterity and fearlessness of a mountain goat.
- 4-6. You may speak only goat, no human words. Only goat.
A goblin (Brix) wearing a battered saucepan helmet is standing in the doorway, planning to jump on and ride a passing goat. A small moon-faced boggart (Horst) eggs her on, loudly banging a spoon on a pie dish.
In the centre of the room, a shimmering portal, the source of the endless stream of goats. The goats hurtle out of the door and down the spiral ramp. Within the portal, roiling black clouds, and the thundering of a million hooves. A young wizard (Humphert) lays on the floor, unconscious. Surrounding the portal, a circle of five elder goats with large horns and deep black eyes. Five shards of stone hover between their horns in glowing, crackling clouds. The air within the goat circle is thick, tastes of iron, makes your hair stand on end. A trapdoor in the ceiling leads to the attic. No ladder.
The roof is in poor repair, with one large hole and multiple small openings. Cobwebs. A nest with three speckled eggs. Piles of straw, sticks, and bird shit litter the floor. A hidden, filthy goat idol, made of bundles of straw and string. Within the idol, a stone shard. If removed from the tower, the stream of goats will follow the idol. If burned, an inferno erupts, Baphomet is summoned.